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More about UnrealTournament III
Date: 16.11.2007
Author: aec.Ayande
Links: wikipedia

Unreal Tournament 3 (UT3) is a first-person shooter video game by Epic Games and is the next installment of the Unreal series after Unreal Tournament 2004. It is being published by Midway Games and will be released in November 2007 for Windows, December 2007 for the PlayStation 3 and 2008 for the Xbox 360. The Linux installer will be released later as a downloadable installer that works with the Windows disc. Epic are currently aiming to release the PlayStation 3 version before the end of the year, but Midway CEO David Zucker claims that it has been delayed to 2008.

Unreal Tournament 3 is actually the fourth game in the Unreal Tournament series, but has been numbered in terms of the engine it runs on. The original Unreal Tournament uses the original Unreal Engine, while UT2003 and UT2004 use the Unreal Engine 2; therefore they are considered as the same generation. UT3 is subsequently part of the third generation, because it runs on the Unreal Engine 3, but also due to the fact that this installment includes a single player campaign mode reminiscent of the Unreal and Unreal 2.


Similar to the previous entries of the series, the game is primarily an online multiplayer title offering several game modes, including large-scale Warfare, Capture-the-Flag, and Deathmatch. It will also include an extensive offline single-player game with an in-depth story, advancing from the simple tournament ladder to such concepts as team members with their own individual personalities. The following game modes have been confirmed:

* Deathmatch
* Team Deathmatch
* Capture the flag
* Duel: A one versus one gametype. It uses a queueing system, the winner stays, and the loser goes back to the end of the queue. A typical match last five minutes with an unlimited amount of rounds.
* Unreal Warfare (formerly known as Conquest): New to the UT series, maps will be potentially as big as three Onslaught maps, and will have objectives similar to Assault maps. A limited form of resource management will exist in the form of tarydium mines or fields that must be captured; the more a team captures, the faster it can build vehicles and turrets, and the more bunkers it has the more tarydium it will need. Bunkers will possibly serve a similar purpose to power nodes in Onslaught. A similar mode of play was also in the game Command & Conquer: Renegade. A significant amount of details regarding Unreal Warfare have changed since "Conquest" was first announced, so it is possible that this form of resource management no longer exists.
* Vehicle Capture the Flag: Capture the Flag, with vehicles as part of the map; this exists as a separate game type to Capture the Flag, above.

Modes not returning from the previous Unreal Tournament games include Onslaught, Bombing Run and Double Domination; Assault was removed from the game during production. Due to the game's customizable nature these game modes could be recreated by users of the game. In addition, the flexibility of the new Warfare mode will allow level designers to create Warfare maps that play like classic Onslaught or classic Assault.


The weapon arsenal in UT3 is largely similar to that of UT2004. Returning weapons include the AVRiL (which also combines the Mine layer as secondary fire), Bio Rifle, Flak Cannon, Link Gun, Rocket Launcher (which has both Unreal's grenade alternate-fire and Unreal Tournament 2004's secondary fire of spiral or spread formations), Shock Rifle, and Sniper Rifle. There are also two confirmed superweapons, the Redeemer and the Target Painter. The Dual Enforcers and Impact Hammer based off the original UT, respectively replace the Assault Rifle and Shield Gun from UT 2003 and 2004. The Dual Enforcer fires either single automatic shot, or three round bursts. The Impact Hammer features an EMP blast alternate fire to knock powerups (Like: Beserk, UDamage) from enemies. Returning from Unreal and Unreal Championship 2: The Liandri Conflict is the Tarydium Stinger, which replaces the Minigun. The Stinger's primary fires hitscan-speed rounds; the secondary fire mode has a slower rate of fire and isn't hitscan, but can nail an opponent to a wall if it's the killing blow. A new concept of weapons are the Deployables, which allows hand-held devices such as the Spider Mine trap and the Stasis Field to be deployed at will. The Stasis Field is a large gelatinous cube that slows down projectile weapons and players.

Killing awards have been expanded from just three in UT2004 to nearly all weapons. Accumulating fifteen kills with a particular weapon or fire mode, and the announcer will award the player with a specific title. The awards are: JackHammer, Gun Slinger, Bio Hazard, Combo King, Shaft Master, Blue Streak, Flak Master, Rocket Scientist, and Head Hunter.


The vehicles have been split into two factions, the Axon vehicles (made by the Axon corporation) and Necris vehicles. The Axon vehicles are the same from UT2004, but several have significant gameplay changes. In addition, every player is equipped with a personal hoverboard, which is a skateboard-like device that allows players to traverse large maps, and towed when they grapple other teammates' vehicles. However, the hoverboard is very vulnerable to attack, and any kind of hit will knock the player off the board and disable him for several seconds. Additionally, the player cannot use any weapons while on the board.

The returning Axon vehicles include the Editor's Choice Edition of Unreal Tournament 2004 and are relatively more traditional. Included are the Manta, which is a fast hovercraft which is more maneuverable in UT3, the Raptor (air superiority dogfighter), Scorpion (light assault buggy, now equipped with grenades and has a speed-boost option which can be used to kamikaze itself into another target), Hellbender (armored jeep, the driver now operates the air mine gun reducing the crew to 2), Cicada (a two player air support vehicle), Hellfire SPMA (remote bombardment cannon with a significant improvement in handling), Paladin (infantry support tank that uses an energy shield), Goliath (battle tank), and Leviathan (heavy weapons platform).

Necris vehicles:

The Necris (mutated humans that resemble vampires that exist in the Unreal universe some of whom are tournament and champion competitors) will have a rival set of vehicles. There will be 6 new Necris vehicles with very different styling and unusual behaviors. Although they will not parallel Axon's vehicles, they are intended to make a good balance against them.

The following vehicles have been confirmed:

* Viper (Quick Strike Ground-Skimmer)

Designed to be highly maneuverable. It has a couple of small wings you can use while running to make a little jump and then softly hover to gain the ground of elevated platforms or the like.It will feature a kamikaze function which will allow the pilot to bail out and turn it into a sort of flaming projectile that will inflict much more damage than the turret weapon it has. The main weapon, turret, shoots energy shots which bounce around the environment.

* Nemesis (Mobile Energy Turret)

Will have snake-like treads which adapt to the ground below it as it moves. Its main gun is very similar to mounted energy turrets. This vehicle has a zoom function. This vehicle looks strikingly similar to the Scion Titan battle tank from Battlezone II

* DarkWalker (Heavy Walker)

The main weapon will be a powerful twin laser beam which can fire in short bursts; secondary fire produces a tremendous "scream", which knocks opponents off their feet, making them easier targets. It will also have the ability to bend down or pop up in order to surprise the enemy, and as a walker will be capable of negotiating terrain too steep or uneven for a wheeled/tracked vehicle. Judging by screenshots, the Darkwalkers somewhat resemble the "Striders" in Half-Life 2, and more strongly resemble the tripods from H.G. Wells's The War of the Worlds. The second seat of the darkwalker is a powerful turret that projects plasma in a beam capable of instantly vaporising an unarmored target.

* Fury (Air Superiority - dogfighter)

A Necris aircraft that uses tentacles for a jellyfish-like method of propulsion through the air. Has the ability to boost and barrel roll to escape enemy fire.

* Nightshade

"This Necris stealth vehicle can go invisible while it moves around. By uncloaking, the Nightshade gains the ability to drop deployable objects such as spider mines and stasis fields. The stasis field unleashes a large, green tinted cube that slows anything inside of it down to a crawl."

* Scavenger

A Necris ground vehicle with the ability to roll into a ball and travel through levels at high speed. The Gamespot website recently stated "It looked like a big, rolling hamster ball, except it had whip chains it could lash about. We don't know what it's called--just that it hurts." [18] An IGN article adds, "This energy orb with three long tendrils attached runs along using the tentacles a bit like a spider. The arms can be pulled in to start rolling and then whipped out to attack. It may not be the most effective ride, but it looks quite swanky."


Single player mode will allow the player to select from competitors from all races, and compete against a selection of preset teams, including:

* Necris, appearing in several previous titles, are the re-animated dead and the antagonists of UT3; white-skinned, gothic-looking beings with advanced technology.
* The Corrupt, a team of artificially intelligent cybernetic robots, financed by the Liandri Corporation and lead by Xan Kriegor, champion of UT.
* Iron Guard, a group of hardened mercenaries, led by Brock and his girlfriend Lauren.
* Krall, serving as soldiers for the Necris army, are a veteran clan of reptilian alien warriors, slaves to the Skaarj during the time period of Unreal.
* Ronin, a team protected by red armour, with yellow glowing LEDs and henna tatoos; that represents the Izanagi.

Limited Collectors Edition:

On 26th October 2007, a limited collectors edition of the game was announced to be released on PC. This version of the game will feature an exclusive collector's edition tin and a hardcover art book. A bonus DVD will also be included, featuring 10+ hours of Unreal Engine 3 toolkit video tutorials, the history of the Unreal Tournament series, and behind the scenes footage of the making of Unreal Tournament 3. The limited collectors edition is expected to be sold for $60 from November in the US, Europe, South Africa, Australia and most other territories.

System Requirements:

PC Minimum System Requirements:

* Windows XP SP2 or Windows Vista or Linux with advanced 3D processing or Mac OS X 10.4
* 2.0+ GHz Single Core Processor
* 512 Mbytes of System RAM
* NVIDIA 6200+ or ATI Radeon 9600+ Video Card
* 8 GB of Free Hard Drive Space

PC Recommended System Requirements:

* 2.4+ GHz Dual Core Processor
* 1 GBytes of System RAM
* NVIDIA 7800GTX+ or ATI x1300+ Video Card
* 8 GB of Free Hard Drive Space

PlayStation 3 Requirements:

* PlayStation 3 computer entertainment system
* SIXAXIS or Dual Shock 3 remote control (mouse and keyboard compatibility also available)
* Broadband Internet service for Online play
* 3 GB of Free Hard Drive Space

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